About Me

I am currently a phd student studying educational technology in the Patton College at Ohio University. My research interests include technology access in rural and developing areas.

Wednesday, October 11, 2017

Learning first, tech Second.

The important aspect of viewing games and how their impact is affecting education is tackled from the design perspective here.  With the different pedagogical approaches to how games can be effective in teaching and learning, understanding how design and its implementation ultimately affects both the teaching and the learning process is essential[1](Hirumi, Appelman, Rieber, & Van Eck, 2010; Shelton & Wiley, 2006)

By trying to understand how the instructional goals of designers does not necessarily lend itself to games at first brush the papers make a case for instructional designers to understand the aspects of play and flow.   This is because by understanding the perspective of the ‘play’ as encompassed by games, helps the instructional designer to come up with a better educational game as highlighted by Shelton et.al and Van Eck[2]. I believe the instructor and by extension the instructional designer is helped in their design of curriculum and instruction processes.

The other interesting aspect of this is how even with dgbl and all this cutting edge technology, the learning experience is highly impacted by the knowledge and expertise of the designer at the design level and that of the instructor at the instructional level. This is a traditional educational problem plaguing dgbl which with all the technology still needs to be solved.




[1] (Hirumi et al., 2010; Shelton & Wiley, 2006)
[2] (Van Eck, 2015)

No comments:

Post a Comment